When creating graphics on the web, you’ll often choose between Canvas and SVG. They both draw visuals—but in very different ways.


🎨 What is Canvas?

  • Pixel-based
  • Uses the <canvas> element
  • You draw with JavaScript
  • Once drawn, shapes are fixed and not easily interactive

Best for:

  • Games
  • Animations
  • Large, fast visual updates (like data graphs)

✏️ What is SVG?

  • Vector-based
  • Uses the <svg> element
  • Shapes (like circles, lines, etc.) are defined with code
  • Each shape is a DOM element—easy to style, animate, and interact with

Best for:

  • Icons
  • Diagrams
  • Interactive UI graphics

🔍 Key Differences

  1. Scalability

    • SVG scales perfectly on all screen sizes
    • Canvas may become blurry when resized
  2. Interactivity

    • SVG elements can be styled or clicked directly
    • Canvas needs extra code to make shapes interactive
  3. Performance

    • Canvas is faster for complex, frequent updates
    • SVG handles simpler visuals more efficiently

âś… Quick Rule of Thumb

  • Use Canvas for speed and real-time updates
  • Use SVG for clarity and interaction

👉 See code examples on OneCompiler


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